Kahootz and game development skills

Multimedia and cinematic software like the educational program, 'Kahootz,' is enhancing the game making and ICT skills of its young users:

"'Kahootz is increasingly being used as a game-making tool across a broad range of curriculm areas. Game-making is viewed by many educators as a way of developing important ICT skills" []

We see this link between kids and video game cultured being fostered and developed in digital media projects being funded by Film Victoria. In our interview with Amelia King she highlighted the high levels of video game projects for children being submitted to their department for funding. (see Transcript of Interview with Amelia King.) King explains that the highly cinematic nature and interactive of next generation game technology (such as Wii) is accelerating the development of highly narrative and interactive games for children (King 2008).

The digital game industry (targeted to young children) is becoming an increasingly popular industry, far surpasssing (according to King, 2008) the number of digital children's television shows and online platforms (this is reflective of the type of submissions being made to Film Victoria)

In the future we see the possible development of children's digital media in the direction of highly cinematic and narrative video games. Used on platforms like 'Wii' there is the potential for high levels of interactivity. With programs like Kahotz developing the ICT and multimedia skills of young children at an educational level. Future game players will not only have an enhanced understanding of multimedia and technical development of video games, but a greater expectation of the narrative and their role in the context (or world) of the game.

LINKS

 * (see Transcript of Interview with Amelia King)
 * (see Funding of Digital Media projects in Victoria2
 * (see Case Study 1: Kahootz)
 * (backDigital Media and Video Games)